It's ultimately a game-saving feature because if players were forced to return to town every time they needed to unload, then the whole experience would fall apart in a hurry. Thankfully, the inventory comes with a handy grinder, which players can use to instantly convert unwanted junk into gold. The amount of stuff that can be carried at any given time is pretty restrictive, so players will be forced to reluctantly drop equipment or items in order to free up room. The other major inventory issue is how limited space turns out to be. The game goes halfway with this concept by including an option to automatically equip the best armor, but dealing with weapons and items is considerably more cumbersome. It would have been infinitely easier to slap a compare button on the menu or throw in a way of identifying at a glance if one piece of equipment is more effective than another. First off, there's no easy way to compare inventory items, so the only way to figure out if that new sword is better than the club you're already carrying is to scroll to one item, make a mental note of its stats, scroll to the other, and then compare. While this creates a ton of diversity and a great opportunity to play however you want, it also leads to extensive inventory management, which is Deathspank's greatest flaw. In addition to picking up new swords, crossbows and armor, gamers will also have to manage potions, attack items and more. The game follows in the footsteps of titles like Diablo and Too Human in that loot drops occur frequently, so players will constantly be managing their inventory. The gameplay of Deathspank is a mixed blessing, as it's mostly enjoyable but occasionally frustrating and mundane. Ultimately, there's something for just about everyone, and you'll more than likely find yourself laughing out loud plenty of times. (At one point early in the game, Deathspank chastises a witch for placing a magic seal on The Artifact by stating, "How dare you do something so unspeakable to a defenseless circus animal?!") The humor isn't always highbrow, though, as there are plenty of poop jokes to remind you that Deathspank and the people he helps aren't exactly the upper crust of society. This is one of the few RPGs where players will actually want to wander around and talk to every NPC simply to hear where the conversation will end up. Character dialogue pops, and the ability to select Deathspank's conversation options from a list riddled with hilariously inappropriate things to say brings a lot of joy to the game. While the plot may be standard, it's never boring, and that's thanks to Gilbert's brilliant writing. For the most part, it's all pat storytelling, but there are a few nice twists along the way, and the finale will go a long way toward getting players pumped for the inevitable sequel. Unfortunately, the evil Lord von Prog is after Deathspank, so this quest will not be an easy one. For the most part, the game is an absolute joy, but you can't have your cake and eat it, too, and ultimately, the very gameplay mechanics Deathspank looks to lampoon ultimately tarnish the experience.ĭeathspank kicks off with the game's titular hero heading off in search of "The Artifact." He has no idea why this bacon-shaped talisman is so important, but he was sent on a quest to find it, so like a good little hero, he takes off on his way. Enter Deathspank, the latest title from Ron Gilbert, which looks to flay the RPG gaming genre while also reveling in its fetch quests and loot drops. While there are some brilliant satirical works to be found in books, television and movies, similar masterpieces are mostly absent in the world of gaming. The main objective of satire is to cast a harsh light on the subject it's mocking and expose said subject's stupidity to the world.
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